Downtime

Downtime Project List – Brinewall.

All projects listed here are subject to change and can be expanded once they are constructed. The templates provided have been taken directly from the Ultimate Campaign book.

Table: Capital Values
Capital/ Purchased Cost/ Earned Cost
Goods 20 gp……………………10 gp
Influence 30 gp……………………15 gp
Labor 20 gp……………………10 gp
Magic 100 gp………………… 50 gp

BUILDINGS

The Copper Dragon
(Inn) Create/ 52 : Goods, 5 : Influence, 47 Labor (Rooms: 1 Bar, 1 Bath, 1 Bedroom, 1 Common Room, 1 Kitchen, 1 Lavatory, 1 Lodging, 1 Stall, 1 Storefront) (Tavern) Create/ 22 Goods/ 1 Influence/ 22 Labor (Rooms: 1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Storage

The Copper Dragon is going to be a large combination Inn and Tavern for visitors to Brinewall, the sign will be a small copper dragon chasing a butterfly

The Grove Tender’s Cabin (House) Create/ 32 Goods/ 1 Influence/ 31 Labor (Rooms: 1 Bedroom/ 1 Kitchen/ 1 Lavatory/ 1 Outhouse (sewer access)/ 1 Sitting Room/ 1 Storage) This will be primarily be for Yundi and Sa’hetna when he needs to stay in the Grove.

Sa’hetna’s Camp (House) Create/ 32 Goods/ 1 Influence/ 31 Labor (Rooms: 1 Bedroom/ 1 Kitchen/ 1 Lavatory/ 1 Outhouse (sewer access)/ 1 Sitting Room/ 1 Storage) These are several large Shoanti Yurts which have been put together to be more durable and waterproof and serve as Sa’hetna’s Home.

Brinewall Town Hall ( Town Hall) Create/ 23 Goods/ 2 Influence/ 23 Labor (Rooms: 1 Common Room, 1 Lavatory, 1 Office, 1 Scriptorium) With all the new construction, sooner or later Brinewall is going to need a town hall in which to store important paperwork and do the normal legal stuff that is required for a growing town.

Brinewall Militia Barracks (Barracks) Create/ 80 Goods/ 18 Influence/ 73 Labor/ 1 Magic ( Rooms: 2 Armories, 1 Bedroom, 2 Bunk rooms, 1 Common Room, 1 Dojo, 1 Gaurd Post, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 office, 1 Storage ) Because… Well, Hobgoblins .. and stuff.

Labor Guild ( Tenement) Create/ 41 Goods/ 16 Influence/ 41 Labor (Rooms: 4 Bunks, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage)

Ollinithivel’s Tower

Ollie’s tower is primarily an observatory that has been built into a house located high on the bluff for a clear view of the heavens.

Observatory /Create 32 Goods, 4 Influence, 31 Labor, 2 Magic (1,580 gp)
Rooms 1 Book Repository, 1 Lavatory, 1 Observation Dome, 1 Office, 1 Scriptorium, 1 Storage/ A high dome or tower with optical devices for viewing the heavens.

House /Create 32 Goods, 1 Influence, 31 Labor (1,290 gp)
Rooms 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage
A small cottage that can house up to two adults or a new family.

ORGANIZATIONS:

Children of the Green Path (Cult) Create/ 15 Goods/ 11 Influence/ 17 Labor/ 18 Magic (Teams: 4 Acolytes, 2 gaurds, 1 Priest ) A group of loyal Druids, gaurds and acolytes who follow the green way and are based in the Ashstaff Grove.

Brinewall Militia

Skirmishers /Earnings gp, Influence, or Labor +6
Create 5 Goods, 4 Influence, 7 Labor (360 gp); Time 6 days; Size 5 people;

Soldiers /Earnings gp, Influence, or Labor +5
Create 3 Goods, 2 Influence, 5 Labor (220 gp); Time 2 days; Size 5 people

Archers /Earnings gp, Influence, or Labor +6
Create 4 Goods, 3 Influence, 7 Labor (310 gp); Time 4 days; Size 5 people
Upgrades To Elite Archers; Upgrades From Soldiers

Guards /Earnings gp, Influence, or Labor +2
Create 2 Goods, 3 Labor (100 gp); Time 1 day Size 5 people
Upgrades From Laborers; Upgrades To Elite Guards, Soldiers

Laborers /Earnings gp or Labor +2
Create 1 Influence, 2 Labor (70 gp); Time 0 days; Size 5 people
Upgrades To Drivers, Guards, Lackeys, Sailors, Scofflaws

Bureaucrats /Earnings gp or Influence +4
Create 2 Goods, 4 Influence, 2 Labor (200 gp); Time 2 days; Size 5 people
Upgrades From Scofflaws, Soldiers

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Pathfinder Off the Beaten Path Worgun